Tuesday, 20 November 2007

evaluative report of London project

My peers and I were assigned to the Greenwich (SE1) area to research in. We started at the first weekend in October, and I was doing the architecture part. After I walked through some streets in that area first time, including a beautiful park, which is called Greenwich Park, I found that most architecture in Greenwich are old style and it is difficult to find a modern architecture. It means if you are a visitor whom interesting at modern architecture or such modern stuff, while you get into this area, although you could find such architecture like O2 Centre, you are not going to stay at here for long. Most architecture in central Greenwich were built between Seventeen Century and Nineteen Century, such as Queen’s House, St Alfege Church, Trinity Hospital, Charlton House and Old Royal Naval College, so there is more value of analyzing history relative to drew attention to architecture itself.

At the game part, our goal is to letting people know about this area, such as how does people feel in this area, how does here look like, what could people find in this area, which kinds of culture were included in this area, what always happen in here and what is the relationship with whole London city of this area. We applied few question to players, and the game could be finished within 3-4 hours. At the game setting, we had remind paper in some chosen places such as bookstore and junk shop and so on. For example, I have found a bookstore at Greenwich High Road, and random chosen a book inside of bookcase then left a remind paper inside the book. The players could follow these kinds of instructions to finding the answers of questions.

Although we finished designing the game I think our group could be better, because of we have wasted many information that we collected in research of the process, such as pictures. Every one in our group has taken a lot of pictures in the chosen area but we didn’t use any one of them at the game, this is a problem in the process of designing game. If we have foreseen this result, we didn’t need to wasted time on the things that useless for us, or we should find the way of using these pictures before we taken time on it, these means next time we need to take more time on planning together instead of doing each other’s individual plan.

If I have another chance to do the research of architecture in Greenwich, I think I will take notice of the time choose, because I used to be there at early in the morning or afternoon, I didn’t realize that the architecture would change the features at night when the lights open, and it is as important as the features of architecture at daytime.

Jingyu Dong







Bibliographies

Books-
-Drew S and Bingham, R (2001). The Student Skills Guide. Aldershot: Gower. P21.

-Watkin D (2005). A History of Western Architecture. Laurence King Publishing. P278.

-Booth, W. Colomb, G.G. and Williams, J. M. (2003) Part 2 Focuses on finding a topic, planning the project, and locating appropriate sources. In: The Craft of Research. University of Chicago






Websites-
-Greenwich Council. Retrieved on 18th November 2007 from the World Wide Web: http://www.greenwich.gov.uk/Greenwich/LeisureCulture/Architecture/


Jingyu Dong